Yellowman
Final result of a school project. Started out as a simple pacman, but became something completely different. Eat pills and gain powers to kill the ghosts and escape to sanity
View Article2D shadows
Github: https://github.com/robinerd/2D-shadows-viewport Ray tracing in an environment with two-dimensional obstacles, implemented in Java. I'm not entirely sure what this could be used for, but I have...
View ArticleNormal mapping DirectX 10
Basic phong shading with normal mapping, implemented in c++ with DirectX 10. This was a school project during my second year. Music was made by me
View Article3D sound with stereo panning
3D positioned sound with distance attenuation and stereo panning, implemented in a school project.
View Article2D Physics Simulator
2D physics simulator I made this 2D physics simulator from scratch in Java. It includes the physical concepts of gravity, friction, rigid body collision, spring forces, torques and rotations, moment of...
View ArticleAim Game (Flash)
A flash game I developed as a hobby project. Most logic was coded using action script 3.
View Article100,000 bouncing particles
Stress test of my particle render system implemented in DX10. In this demo I get 100 FPS on my Nvidia GT 9600, with almost 100,000 particles. All particles collide against the terrain.
View Article200,000 particles using geometry shader
Stress test of my particle system. 200,000 particles, rendered with just 2 draw calls (rain not included) and expanded billboards in geometry shader.
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