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Yellowman

Final result of a school project. Started out as a simple pacman, but became something completely different. Eat pills and gain powers to kill the ghosts and escape to sanity

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2D shadows

Github: https://github.com/robinerd/2D-shadows-viewport Ray tracing in an environment with two-dimensional obstacles, implemented in Java. I'm not entirely sure what this could be used for, but I have...

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Normal mapping DirectX 10

Basic phong shading with normal mapping, implemented in c++ with DirectX 10. This was a school project during my second year. Music was made by me

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Raytracer

Basic realtime raytracer done by me and Phlogios as a school project.

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3D sound with stereo panning

3D positioned sound with distance attenuation and stereo panning, implemented in a school project.

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2D Physics Simulator

2D physics simulator I made this 2D physics simulator from scratch in Java. It includes the physical concepts of gravity, friction, rigid body collision, spring forces, torques and rotations, moment of...

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Aim Game (Flash)

A flash game I developed as a hobby project. Most logic was coded using action script 3.

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100,000 bouncing particles

Stress test of my particle render system implemented in DX10. In this demo I get 100 FPS on my Nvidia GT 9600, with almost 100,000 particles. All particles collide against the terrain.

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200,000 particles using geometry shader

Stress test of my particle system. 200,000 particles, rendered with just 2 draw calls (rain not included) and expanded billboards in geometry shader.

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